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Showing posts with the label CTP

Windows Phone 7 CTP April Refresh - Bing Maps Silverlight Control

The April refresh of the Windows Phone 7 CTP was released the other day, and for some reason the BingMapsTask has been removed from this release and im assuming that this had led to the Bing Maps Silverlight control not working. Ive asked a few people on the dev team about a work around, but Ive yet to receive a response. Im guessing that it would simply be a case of adding a new capability to the WMAppManifest.xml file. ***UPDATE*** My assumption that the removal of the BingMapsTask being removed prevented the Silverlight control from working was incorrect. As Ryan has stated below, it was merely the issue of the Authenticode Signed Assemblies failing to load, as detailed in Tim Heur's post As Ryan correctly states, this workaround needs to be applied to Microsoft.Maps.MapControl.dll and System.Windows.Browser, but it also needs applying to Microsoft.Maps.MapControl.Common Apologies if my initial post misled anyone, it wasnt my intention.

Windows Phone 7 CTP - Events when the phone is locked

If you've seen my initial blog post regarding the development of a Jogging application for Windows Phone 7 then you'll have seen that I raised a concern about developing the application further. Basically I was concerned that when the phone is locked, either manually or due to a lack of activity from the end user, that the application would go into a paused state thereby rendering this type of application useless. I asked this question to Peter Torr (Microsoft Program Manager), and unfortunately this is the current behavior. On a positive note he has stated that this area is still under investigation, so fingers crossed this may get resolved prior to launch. My gut feeling is that this would be addressed as lucrative Sat Nav applications would also be affected by the same problem, unless there's a way to code around this. The full response from Peter follows: "Hi Andy, The current builds pause the application when the phone locks (not that you can really lock the em...